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  • St George 3787
  • St Andrew 3199
  • St David 3472
  • St Patrick 3513

Computing

Computing skills are taught to the children through Computing lessons using our laptops, iPads and Prowise Interactive Whiteboards. Year 6 have their own mini iPads

to use in class. Such technology is enabling our pupils to participate in an exciting Computing curriculum,

as well as allowing teachers to embed the use of technology as a learning tool across the curriculum.

The curriculum is broken down into 3 areas:
• Computer Science (Computing, algorithms and programming) – Children learn how digital systems work and use this to create programs.
• Information Technology– – children are able to use, express themselves and develop their ideas through information and communication technology.
• E-Safety – Children use technology safely and keep themselves safe online (Take a look at how to keep safe online by visiting the E-safety section of our website).

EYFS AND KEYSTAGE ONE

 

Reception

Year 1

Year 2

End of Key Stage Expectations

Using Technology

Most of this strand can be linked in a cross curricular way

- Recognise a range of technology that is used in places such as homes and schools

- Select and use technology for a particular purpose

- Name and use a keyboard and mouse with developing control

- Access and use simple activities using touch technology with increasing control

- Use the keyboard to write my name with a capital letter

- Know that there is a wide range of technology and can they name some equipment.

- Use a range of different technology and talk about its use

- Use keyboard skills to type a simple username into a given program

- Safely use technology by opening and closing a piece of equipment safely.

- Discuss and talk about control technology and new technologies’ and understand how to use them

- Select the appropriate program by finding and retrieval through the school network

- Use keyboard skills to type a simple username and password into a given program

- Save their work to a folder and retrieve it when needed

- Begin to understand how to edit and copy information using a variety of media

Pupils should be taught to:

Recognise common uses of information technology beyond school.

Algorithms and Programs

New Curriculum

- Use a range of control toys and devices? Be Bots

- Understand that computers and technology can be used to represent and model situation

- Explore outcomes when individual buttons are pressed on robots, such as floor turtles and combine these together to draw simple shapes or follow a route

- Begin to develop computational thinking by following instructions to move around a course and create a series of instructions for others to follow. - - Know that commands affect algorithms

- Create, edit and debug an algorithm using Scratch Jr

Pupils should be taught to:

Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions.

Create and debug simple programs and use logical reasoning to predict the behaviour of simple programs.

Data Retrieving and Organising

 

- Create a file

- Save a file

-  Locate a previously saved file

(With Support)

 

- Create a file independently

- Save a file independently

-  Locate a previously saved file independently

- Access information from an ipad using Dropbox

 

Pupils should be taught to: Use technology purposefully to create, organise, store, manipulate and retrieve digital content

E Safety This forms a critical part of the curriculum.

- Talk about what I am doing on a computer

- Say if something they find on the internet makes them feel bad

- Speak to an adult about what they have seen

- Follow the school’s internet safety rules

- Know how to act if they find inappropriate content online

- Understand that things sometimes happen on computers that are not their fault E,g, pop-ups

- Understand not to feel guilty if something comes on the screen that makes them feel bad

- Follow the school’s internet safety rules

- Begin to evaluate websites and know that everything on the internet is not true

- Recognise that the majority of technology devices have access to the internet

- Understand that some information is personal and should not be shared online

- Know how to act if they find inappropriate content online

- Follow the school’s internet safety rules

- Begin to understand the term web address

Pupils should be taught to: Use technology safely and respectfully, keeping personal information private; know where to go for help and support when they have concerns about material on the internet

Communicating/ Presentations Creating and Editing on Office

- Write my name using a keyboard on different devices?

- Use the caps lock for the initial sound in their name?

- Use a simple paint programme with increasing mouse control?

- Understand the purpose of and experiment with hardware such as cameras, computers, ipads, voice recorders etc

- Recognise what an email address looks like

- Join in sending a class email

- Enter text using a keyboard

- Record a sound and play it back

- Use the use the space bar, backspace and return key

- Create an image relating to a topic covered in class and add a title

- Send group email in a controlled environment and reply

- Draw on screen image

- Know how to use the simple functions of a tool bar

- Add images and clip art images

- Cut, copy and paste on to a document

- Capture & download images from a camera/device

- Record video

- Record people’s voices as a voice over

- Create basic presentations

Pupils should be taught to: Use technology purposefully to create, organise, store, manipulate and retrieve digital content.

 

KEYSTAGE 2

 

 

Year 3

Year 4

Year 5/6

End of Key Stage Expectations

Using Technology

Most of this strand can be linked in a cross curricular way

- Know what the term browser is and can they use it to navigate a variety of programmes

- Use tabbed browsing to open two or more web pages at the same time

- Know how to use a wide variety of technology to suit a particular purpose

- Contribute to an online class blog

- Open a variety of links and use them

- Know how to open and view a PDF and can they describe how it works

- Use a range of digital devises and combine a variety of software

- Make accurate predictions about the outcome of a programme they have written

- Decide which sections are appropriate to copy and paste from a variety of web pages

- Know how to download a document and save it to a computer or given device

- Explain the meaning of different domain names and common website extensions E.g. co,uk,;.com;,ac; .sch; .org; ,gov; .net. to support validation of information

- Know how a variety of information is stored and can describe why information is useful to be stored in this way, e.g remote access and collaborative working.

- Know what a variety of file formats are and can they save an image document as a gif or jpeg file format using the save as command

- Save and retrieve information online e.g. using Cloud technology

Pupils should be taught to:

- Use technology safely, respectfully and responsibly; recognise acceptable /unacceptable behaviour; identify a range of ways to report concerns about content and contact.

- Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

Algorithms and Programs

This area of the curriculum is a main area of the new curriculum.

- Use a computer to create basic applications, investigating how different variables can be changed

- Begin to use software to represent 3D objects or items

- Explore some simulations and evaluate them.

 

- Use programming software EG scratch. to plan, design and make their own game,, controllable by external inputs, changing parameters and responses

- Explore different ways in which computer software can be created

- Use software to create models of 3D objects, landscapes or items

- Explore a range of increasingly complex simulations, exploring the effect of changing variables and recording the results

- Understand that software relies on codes to run and that a range of different coding languages exist can they name some

- Use a range of assisted programing software (e.g Scratch and/or Kodu) to plan, design and create basic software (for example a simple game), which interact with external controllers (e.g. keyboard and/or mouse).

- Using software control the movement and responses of different commands on screen

- Control an on-screen icon using text based controls, and respond to sensors and repeating written algorithms (e.g. Robomind)

- Know how to use a range of visual based

Programing software (e.g Scratch and Kodu) to plan and design basic software (for example a simple game), controlling the movement and responses of different elements on screen

Pupils should be taught to:

- Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

Data Retrieving and Organising

- Create a simple branching database, identifying objects and questions to classify data

- Work as a group to collect data on a

pre-prepared data collection template

- Explain what a spreadsheet is

- Use the terms cells, rows and columns

- Input data , using previously collected information, on their database template

- Use a database to answer questions by constructing queries

- Enter data highlighted to make bar charts

- Create databases, planning the fields, rows and columns taking into consideration data collected

- Create their own data collection sheet using data validation

- Search spreadsheets using symbols =<>

- Create a formula in a spreadsheet and check for accuracy and plausibility

- Interrogate their data to create graphs and tables which they can copy and paste into other documents

- Collect live data using data logging equipment and present this data in different ways

Pupils should be taught to:

- Understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration

E Safety This forms a critical part of the curriculum.

- Understand and articulate that social networking sites carry risk

- Understand the benefit of developing a nickname for online use

- Behave appropriately online

- Recognise that cyber bullying is unacceptable

- Recognise the dangers of communicating via a variety of devices such as Xbox live, PSP, phones etc

- Explain the difference between online communication tool used in school and those used at home

- Understand the need for caution when using the internet to search for images and what to do if they find an unsuitable image

- Recognise that information on the internet may not be complete, accurate or reliable

- Understand that copyright exists on most digital images, video and recorded music

- Know how to report an incident of cyber bullying

- Identify when emails should not be opened and when an attachment may not be safe

- Understand that there are means of reporting unpleasant online data e.g. Ceop

- Understand the need for privacy settings in social networking sites

- Judge when to answer a question online and when not to

- Discuss the positive and negative impacts of using ICT

- Understand that they should not publish other people’s picture or tag them on the internet

- Recognise the specific dangers associated with online gaming

- Understand that information found on the internet should be viewed critically

- Use various sources to double check information found

- Recognise that some material on the internet is copyright and may not be copied or downloaded

- Know that content put online is extremely difficult to remove

- Create a strong password and recognise the need to regularly update them

- Use and amend their own privacy settings to keep themselves safe on social networking sites

- Understand that some malicious adults may use varies techniques to make contact and elicit personal information

- Understand the dangers of chatting or meeting up with an online friend

Pupils should be taught to:

- Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

 Communicating/ Presentations Creating and Editing in Office

- Contribute to blog & wiki/forum etcv(linked to E safety)

- Independently record video for a range of purpose, paying attention to the quality of the video capture.

- Use e-mail to e-mail work completed in school to their teachers and peers

- Insert sound recordings into a multi- media presentation

- Choose images and download into a file

- Create a stop motion animation using ICT software

- Capture images using a variety of technology eg webcams, screen capture, scanning, visualizer and internet

- Transfer graphics from a range of sources and use them in a desktop publishing program

- Send e-mails between people within their school domain using the ‘cc’ and ‘bcc’ fields

- Collaborate with peers on a project to produce a finished piece to support topic work- using the cloud

- Contribute/edit/refine contributions to a shared document and understand that all changes are visible

- Edit video, applying basic effects and transitions

- Create an extended piece of music using pre- recorded samples for a specific audience then evaluate this

- Use instant messaging to communicate

- Conduct a video chat with someone elsewhere in school

- Select and download music from open sources

- Use a range of presentation applications, using a range of digital devices

- Make a home page for a website that contains links to other pages

- Download and listen to podcast

- Produce and upload a podcast, selecting and importing already existing sound effects and music as well as recording their own

- Use a range of software to create/manipulate music and sound samples and sequence these

- Create a film for a given audience incorporating a range of different scenes and carefully selected effects

- Use technology to create images using layers e.g. Photoshop

- Confidently use text formatting tools, including heading and body text

- Compare and contrast different image creation and editing tools across a range of platforms

- Save as gif or jpeg to make the file smaller for emailing or downloading

 

Pupils should be taught to:

- Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

 

- Use sequence, selection, and repetition in programs; work with variables and various forms of input and output

 

 

 

 

 

 

 

 

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